It says I have -1000 acceptance simply because of my “Absorption” Wargoal. Think of Russia during WWII; they fought on despite taking massive losses. It takes 10 days for armies in orbit to land on a world. Thread starter Dragonkat42; Start date Mar 3, 2018;. They always have my war exhaustion up by 5-7% more than their own. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. One I was the aggressor and the current one the PC is the aggressor. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. ago. Any time a ship is lost. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. As I am not the war leader, I can't make peace. Also, exhaustion doesn't matter that much. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. He attacks me twice, I lose some ships but win the battles. War exhaustion in Stellaris the most most broken shit ever. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. WTF. Including, but not limited to, research, civics, and random events. Jun 27, 2016 975 956. War exhaustion has no reason to be in this game except to make wara unwinable. This is due to war exhaustion in Stellaris being hard capped at 100. Also the fact that claims and capitol dont have very much weight in comparison. . It indeed also limits your diplomatic options and interacts with that new pop growth trait. It has no bearing on actual victory, other than providing an 'out' so that the. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. cap every single system, invade all…There is no actual war exhaustion in the game. Make it make sense It does make sense: War Exhaustion is not war score. He attacks me twice, I lose some ships but win the battles. Don't fleet stack. 2. 380K subscribers in the Stellaris community. 1. The year this. Occupation breeds resistance. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. If you are in a long war your economy weakens , unrest grows , stability decreases etc. I am using the base game. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. But no, they just give 0. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Your perfect start is ruined, you got the Irassians yet again. This means that territories etc will all be reversed back to their pre-war status. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. If you have 100 fleet cap you get. War exhaustion for the small empire vs the AI Federation is at 89%. You can never 'force' a surrender. Every planet was more or less occupied. 1. War Exhaustion and War Score are two very different things. However it won't let me. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. The modifiers above are for when the AI 'voluntarily' accepts a. So I'm in a war with this one empire, and they won't surrender. War Exhaustion is increased by destroying their fleets, as well as steadily over time. . When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. I am at 81% war exhaustion and my enemy is at 100%. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. and I have 30% again despite minimal casualties and no system losses. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). " They will be forced to auto-accept. War exhaustion is constantly added, just the amount can be changed. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. After that, I jump to their capital planets to cut off their production. Enemy won't surrender, even after I've taken all they're planets. If you are at a 100% warscore, AI will always accept all your demands. They haven't had a. Enforce a status quo. However -4 is not a lot and they do not have full exhaustion yet. No you don't understand I think- the war doesn't have to end in a surrender. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). Everstill Colonel. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Adding to this, a "status quo" peace isn't as bad as it sounds. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Join. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Eventually its +100 from exhaustion so still -50. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. The Ovarians have reached 100% war exhaustion. Yea - It happens again. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). You know one capitulates, but others fight still. I've been in two wars with the same enemy empire. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. Don't fleet stack. ago. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. 86 votes, 20 comments. Honestly the mechanic isn't exactly perfect. AI will never surrender to a total war war goal even if. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. Edit: war exhaustion, not ear exhaustion. Nothing happens-. Once the 24 month timer has ended, it is now possible to. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. I'm pretty sure thats a bug and not intended. They reached 100% war exhaustion after a few years, but they didn't surrender. I've noticed something in the game I'm in. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. #1. so. Goal was to cede one planet and vassalize remainder. That's how we lost the Vietnam war, too. the way war exhaustion is presented is currently misleading. War exhaustion is only how close your nation is close to calling it quits. No-one else is at war with any of the federation members including the Ovarians. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. Choosing a different war goal may have different surrender thresholds. The increases for 1 and 2 are a static amount. I'm really enjoying the experience so far, although I did have to relearn a lot. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. I have only 5 systems and they didn't touch it for entire war. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. • 1 yr. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. Surrender would only make the one who press it actually surrender. No one can be forced to surrender without opposing war goals being occupied. Also, if you have all your claims, just let your exhaustion timer max. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. . Excess armies are initially placed in a reserve area behind the frontline and replace any. #4. The only way they’d get systems/planets from that is if they were occupying claimed systems. 631. #11. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. War Exhaustion trigger percent: 40%. If I was to surrender I would be totally integrated beacuse of their ideology. Maybe just crack their home planet to fully demoralize the survivors. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. I don't want to go to war with the AI Federation. they are fully occupied. I win every space battle. If all your planets are claimed you could be in trouble lol. 061. Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. 2. It is now about war exhaustion. I think you have basically disabled War Exhaustion. " I feel like this is a solid change. It normally only ends than and not when only one hits it. But if you are at 5% attrition or 80% does not make a difference. Mix and match till you come up to 200 and they will accept. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. What RAR said. r/Stellaris. I've noticed something in the game I'm in. frogandbanjo • 5 yr. But yeah, also Exhaustion gain should probably be adjusted. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. That allows the attacker to force a status quo after 2 years. War exhaustion makes no sense. OgamiGoro Apr 13, 2020 @ 1:37pm. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Declare War, invade system. #7. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. not my favorite thing in Stellaris. Just set reasonable war goals and go for those. No one wants to keep fighting forever. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). This is then used to determine when one side will surrender and how much the winner can demand of them. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. The problem was I couldn't make status quo. . Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). Business, Economics, and Finance. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. #1. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. 25 Now 0. Storm Jan 22, 2020 @ 9:26am. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. . A big contributor is loss of ships. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Novaseerblyat • Machine Intelligence • 6 mo. Usually if. This is why anchorages are important. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. War Exhaustion has no effect on stability. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Which seems a tad muchI feel your pain. But even with this setup, the AI does not surrender at 100%. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. The "war exhaustion timer" is for status quo, not for complete victory. Business, Economics, and Finance. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. That's the war exhaustion system working correctly. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). I won every single battle (land or space). "Furthermore, I think Carthage should be destroyed. If I was to surrender I would be totally integrated beacuse of their. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. My first legit playthrough is going very well except for one thing: war exhaustion during wars. They. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. . No Please explain your issue is in as much detail as possible. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. Also, they are machine intelligence, which lowers their war exhaustion I think. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. #9. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. 2. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. Waging wars in Stellaris ever since the CB system was added was not exactly fun. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. With automatic Status Quo. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. • 2 yr. The attrition itself does nothing. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. [empire you want to. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. I didn't lose a single ship. You'd peace out *before* you hit 100% war exhaustion in this case. I've been in two wars with the same enemy empire. Aaronthelemon Dec 12, 2018 @ 6:48am. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. The two are rarely entirely connected. 414K subscribers in the Stellaris community. War exhaustion has nothing to do with how well a war is going. I decimate my enemies' fleets completely. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. I let the war go on for a while longer but it still won't let me end this war. You are in a race if you want to conquer someone in a single go. They were at 100% war Exhaustion I was at like 30% So lets end this war. no, there is no forced surrender. :) Remember we're always looking for more suggestions and constructive criticism:. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Even tho I’m running laps around their alliance, I can’t win. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Every other paradox game has War Score which is basically a track of who is winning and by how much. Stellaris. To be exact, they are forced to ACCEPT a status quo. 5 war exhaustion. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. vassailize war goal -100 War exhaustion +97. This means that territories etc will all be reversed back to their pre-war status. I've noticed something in the game I'm in. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. War Exhaustion is just a clock. To be fair, bubbles is indeed precious, and I deserve death for letting them die. Capture everything, and do it fast. Before stage five, they actually don't even get a total war CB. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. 1. With automatic Status Quo. If you don't end the. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. War exhaustion is an iwin button. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. Maybe 2-3. Now type surrender <crisis empire id> <war id>. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. War exhaustion has two effects: 1. Remember to fully occupy every claimed system and. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. I've noticed something in the game I'm in. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. Your ally, not you, was the war leader and he forced. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. Feb 24, 2018. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. They always have my war exhaustion up by 5-7% more than their own. I have the +100 War Exhaustion and +50 Relative Navy Strength. . You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. NuclearKiwix • 1 yr. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Occupation breeds resistance. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. I understand how it works, generally, that losing territory and battles increases your war exhaustion. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. War exhaustion in the absolute best case just. As for getting the surrender. If you go to the negotiate page, try. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. Reply. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. After that, I jump to their capital planets to cut off their production. They didn't want to surrender so I killed half their population and yet still nothing. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Tributary war goal. Slower war exhaustion is part of gestalt consciousness. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. Use a race with modifiers to war exhaustion. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. After that, I jump to their capital planets to cut off their production. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. CryptoThere is a difference between war exhaustion and occupation score. So here's what might have actually happened: 1. 5. Each side has a war leader. We're making changes to the War Exhaustion following your feedback. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. • 2 yr. But when i do, i go full tilt. Usually I find they won't accept due to demanding unoccupied systems/planets. You just need enough to enforce the demand on the war screen that you need to check. Demanding surrender -100 Demanding Unoccupied Systems -100. Militarists have no effect on war exhaustion. Fleets are completely destroyed and all planets are occupied. War exhaustion is not a measure of success or 'winning'. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. Look under the war goal and it should say their current acceptance of it and why. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. There's a war exhaustion calculation weirdness. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. ago. One I was the aggressor and the current one the PC is the aggressor. Thats another problem Stellaris has had from day one, no seperate peace. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. I destroy the star fortress and flip it to my side, then I start bombing the two planets. 11. When your war exhaustion maxes out, you can be forced to accept a status quo peace. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. One I was the aggressor and the current one the PC is the aggressor. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. 100% war exhaustion only forces them to accept a status quo peace, if you. I have not observed it otherwise. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. 392K subscribers in the Stellaris community. 100 occupation causes an automatic victory. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. In comparison, my exhaustion totals 28%. One I was the aggressor and the current one the PC is the aggressor. Reply. If the other side surrenders, all of their systems will be ceded. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. I usually want the wars to end sooner rather. #2. In Stellaris it has no penalties at all. You were NOT the war leader. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. Business, Economics, and Finance. My war exhaustion is at like 13% for both sides.